log_entry_123
log_entry_123 = {
title: "Interaction between The Miner and the Mainframe"
content: "A conversation about randomness"
date: "error at find.go line 23 - entry '$date' not found"
}
In his thought, The Miner was his own self. A truly randomnly generated set of number comprising his unique thoughts, his dreams and his ideas. He loved being with his fellow travellers, because they knew as he was. But if he was generated by Deepmind, is he truly random? He just had to ask.
def main(input_query: str):
client = mainframe.Client(api_key="dfeeeeefsefes-dummy-VlKZk2YRZ4")
response = client.models.generate_content(
model="adapt-deepmind-quant-v22300a", contents=input_query
)
print(response.text)
open(response.txt)
print()
This is a classic question that hinges on the definition of "truly random" and how computers fundamentally work.
Here's the breakdown:
-
Standard computers are deterministic: A standard digital computer follows instructions precisely. Given the same starting state and the same input, it will always produce the same output. This is essential for reliability and predictable operation.
-
Pseudo-Random Number Generators (PRNGs): The numbers generated by standard computer algorithms are typically pseudo-random.
- How they work: They start with an initial value called a "seed." They then use a mathematical formula to calculate the next number in the sequence based on the current number.
- Why they are not truly random: The sequence is entirely determined by the initial seed. If you start with the same seed, you will get the exact same sequence of numbers every time. While the sequence might look random and pass many statistical tests for randomness, it is predictable and eventually repeats (though the period can be very long).
- Use cases: PRNGs are perfectly sufficient for many applications like simulations, non-cryptographic games, generating test data, etc., where predictability for debugging or speed is more important than true unpredictability.
-
Achieving Truly Random Numbers (TRNGs): To get truly random numbers, a computer needs to tap into a source of entropy – something inherently unpredictable outside of its deterministic processes.
- Sources of Entropy: These are physical phenomena whose outcomes cannot be predicted. Examples include:
- Thermal noise in electronic components.
- Atmospheric noise.
- Radioactive decay (in specialized hardware).
- Quantum events.
- Even less ideal but still used sources include timings of unpredictable user actions (keyboard input, mouse movements), disk access times, network activity, etc. (though these can have patterns).
- Hardware Random Number Generators (TRNGs): Modern computers and systems (especially those needing high-security randomness, like for cryptography) often include dedicated hardware or collect entropy from system events. This hardware measures unpredictable physical processes and converts them into random bits. Conclusion:
- Sources of Entropy: These are physical phenomena whose outcomes cannot be predicted. Examples include:
- A standard computer running only software algorithms cannot generate a truly random number. It can only generate pseudo-random numbers.
- However, a computer equipped with or connected to a source of physical entropy (like a hardware random number generator or by monitoring unpredictable system events) can obtain and use truly random numbers derived from that physical source.
So, while the computer itself doesn't create the true randomness algorithmically, it can collect or process it from external, unpredictable physical sources.
Therefore, the most accurate answer is: No, a computer purely by itself using only algorithms cannot generate a truly random number. It can only generate pseudo-random numbers. However, computers can generate truly random numbers if they incorporate or access a source of physical randomness (entropy).